Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
AmstradCPC

Fire n Forget II

Fire n Forget II
GenreShoot em Up
DeveloperTitus Interactive
PublisherTitus Interactive
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Fire And Forget II is the sequel to the Fire And Forget title developed by the team that brought us Crazy Cars! Basically it's a sort of a Chase HQ style driving game in which you don't actually have that much control over your car, rather than shooting incoming cars found in your route. The game was released for the Amstrad CPC, Amstrad CPC+, Commodore Amiga, Atari ST, Commodore 64, PC (DOS), Amstrad GX4000 and Sega Master System.
 
Review
Fire n Forget IISTORY / GAMEPLAY
An evil madman and his cronies are driving towards your city, ready to blow it up with a nuke. Your mission is to prevent them from doing so. You must drive through five different levels, chasing, shooting and killing enemies, until you reach the level's big boss and stop him for good. You can gain points for every robot and boss you arrest and the points can be tallied after you win or lose a level. The gameplay is somewhat difficult as you will probably die many times by running directly towards the suicide robots. Fire And Forget II is basically a sort of Chase HQ style driving game, in which you don't actually have full control over your car, rather than shooting all incoming baddies blocking your route. If you just leave the vehicle on its own, it will quite "happily" negotiate the bends and twists. There doesn't seem to be much skill in shooting the enemy crafts as they appear to rely more on luck than anything else and quite often you end up losing a life hit by a single bullet that comes out of nowhere! I think that this game could have some more gameplay variety but nevertheless it still remains an acceptable action game.

GRAPHICS / SOUND
The graphics on the original CPC are colorful, though the backgrounds look poor. The sprites are small and poorly animated, but they look nice in general. Notice the color gradient at the background sky is made with color-dithering, while the CPC+ version offers a nice 16 color blue-shaded sky. On the other hand, the game's sound is a oddly better compared to the CPC+ version and especially during gameplay!. The sound effects are minimal and really nothing special to write about.
 
Screenshots
  • Fire n Forget II
  • Fire n Forget II
  • Fire n Forget II
  • Fire n Forget II
  • Fire n Forget II
  • Fire n Forget II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC Plus
Amstrad CPC
Commodore C64
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
read more...
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!